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AL GRANO: Framing Worlds
2015
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2015
AL GRANO: Framing Worlds deploys a staging of fact and ction where various registers of images, texts and objects, coexist. These digitally produced 2D and 3D pieces have as common element the manipulation of languages, histories and codes (the
Thalamus
2010
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2010
'Thalamus' is a simple user led environment designed for DATA projection into a gallery space where the user navigates the work with a mouse or slider set on a plinth placed squarely infront of the projection. The piece uses a metronome scale as a
Lorna
1979
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1982
video
LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two
Cross Currents
1999
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1999
The multi-media project Cross Currents is the third part in the Yugoslavian War trilogy with Pietà (Neue Galerie, Graz, 1996, produced in collaboration with scenario URBANO) and Motel Vilina Vlas (Sprengel Museum, Hanover, 1996) forming the second
excerpt from Plot Against Time #4 (Atlantique Baroque)
2008
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2008
Based on footage of gannets diving for small fish off the coast of Newfoundland. This is the 4th in a series of works that explore patterns of movement over time.
La Plissure du Texte
1983
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1983
La Plissure du TexteArtist: Roy AscottComment:
The Big Plot
2009
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2009
"This is a romantic-spy story rendered into the genre of Recombinant Fiction. Four characters told a fiction using dialogues shown on several media channels. The cloned identity of a real spy was used to portray a story about the political and
Making of Eve Clone III
2020
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2020
In “Making of Eve Clone III”, Lin Pey-Chwen continued to select scriptures from the Book of Daniel and Book of Revelation in the Bible, and also included the Proclamation of God’s Kingdom by the Prophet, Elijah Hong. These texts are projected
TRANSFORMATIVE ECOLOGIES
2015
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2015
NORTH. TRANSFORMATIVE ECOLOGIES exhibition is an investigation into the changing patterns of contemporary ecologies, art and science. The exhibition showcases art science installations by artists who interpret environmental, biological and
Craig W. Reynolds
Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
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