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SimTunes
1996
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1996
SimTunes is one of those wonderful programs that grows with the user. In essence, it is a paint program that doubles as a musical composition program--or vice versa. The user begins with a blank screen, or canvas and a variety of tools, paints, and
Colmena
2010
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2010
"Colmena" is a site-specific installation created by Martina Höfflin and Pascal Glissman, winners of the Pilar Juncosa and Sotherby's Award. About 100 analog creatures in hand-crocheted nests out of wire settled in trees of the mediterranean park up
Plane
2000
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2000
Three destinations host this performance, which consists of producing the same “micro-action” of throwing a paper plane. A video relates the stages of these initiation voyages to a Stalin- era building in Moscow, to the Grand Canyon in Arizona and
Perhaps
1998
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1999
This is the first poem written specifically for Internet 2. The poem is a world with 24 avatars, each a different word. Each reader, in order to read the poem, must establish his or her own presence in this textworld through a verbal avatar. As
An Anecdoted Archive from the Cold War
1993
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1993
"An Anecdoted Archive from the Cold War" is an interactive CD-ROM and computer-media installation project that explores the inscription of historical narrative through the process of archive construction. This non-linear index, or narrative features
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
Miroslaw Rogalla
"A central concept of my artworks is 'freedom of speech.' My understanding of freedom and democracy is not only "rights"and "privileges" the traditional definition in the USA but also of responsibilities. Interactive Media give audiences the
Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
NTAV POCKET CAVE
2004
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2009
video
The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with
Off-Sense
2001
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2001
Off-Sense is an extended version of Nuzzle Afar. Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
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167
168
169
170
(current)
171
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1290