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COMBATscience
2008
-
2008
Multimedia environment with performative inserts 'COMBATscience' takes the life stories of the German scientist and Nobel Prize winner Friedrich Haber (1868–1934) and his wife, the chemist Clara Immerwahr (1870–1915), as motifs for the development
COMBATscience Augmented
2018
-
2018
video
Mixed reality installation 'COMBATscience Augmented' reimagines the 2008 multimedia environment 'COMBATscience', realised in cooperation with Cathrin Pichler in the Volkstheater in Vienna, and transforms it into another sensory setting. The life
Quotes
2019
-
2019
... photo "We cannot outsource the moral responsibility to third p
art
ies." From an open letter from 3,100 Google workers, published in...
COMBATscience
2008
-
2008
Theater piece
The Dump: Recycling of Thoughts
2010
-
2010
...The Dump - recyclage d’idées est une sorte de laboratoires d’idées
art
istiques. Les
art
istes ont été encouragés à prolonger les concepts d’un...
La Machine à idées
2002
-
2002
... de produits high tech, la possibilité offerte au visiteur de p
art
iciper à la conception de nouveaux produits avec l'aide active d'une...
Technical Recreation
2014
Recreación Técnica es una serie que aborda la imagen como resultado de distintas fuentes de contenido: la experiencia propia a través de la memoria, los estados de pensamiento inconsciente y las múltiples otras formas en las cuales nuestro cerebro
COMBATscience Augmented II
2022
Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
Conscious/Unconscious
2012
La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
reConFIGURING the CAVE
1998
-
1998
These are reconfigurations of the original work conFIGURING the CAVE (1997) that for reasons of economy use simplified projection and interface technologies. Instead of the four screen environment, only one wall screen, or combination floor and
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