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  • ...THE MEDUSA PROJECT (AUTOBIOGRAPHY) refers to the relationship between women and power as depicted in both ancient mythology, and in postmodern culture. It represents my attempt to directly merge personal history and influences into the production of an installation...
  • My Black Cat -
    ...In a series of 'test cases', Knowbotic Research investigate the construction of identity, power, and communication.The installation Black_Cat confronts the constitution of subjectivity under the current post-media condition. In this installation, 30 black balloons,...
  • Plasm: Not a Crime -
    ... of old. Unfortunately the government of the USA has decided that strong encryption technologies are a threat to its power and need to be controlled - they would like to be able to eavesdrop on all communication and understand what they might hear. ...
  • ... strives for a seamless transition from large to small, as in Lewis Carroll's Alice in Wonderland or Charles & Ray Eames' Power of Ten. You can move from a bird's-eye view of the city into Mies van der Rohe's New National Gallery, into the virtual...
  • ...Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive train window. Users...
  • Haunted Media -
    ... with the paranormal. The development of telegraph & wireless allowed users to hear voices from the ether and had the power to disperse body & consciousness across the universe in the same way that the internet is seen to have done more recently –...
  • ... At the same time, the eye and the sense of seeing are vital for the socio-cultural process we call individualisation. The “power of the eye” incarnates a host of different senses among which meanings can be far apart like the curiosity (“Schaulust” in German)...
  • FemCity -
    ... play games which are mostly devoted to war and violence, or which make `gods' out of ordinary people by giving them the power to create cities and big organisations." So the new game her group is in the process of creating will be called "FemCity",...
  • mimesia -
    ... lifestyle dreams offered to us through advertising, we are seduced by its promises of happiness, love, beauty, wealth and power. Virtual Reality offered us the idea of being able to live in our dreams, gaming acts as a cathartic escapism, mimesia draws...
  • ... interested in the poetry and metaphysics of new technologies. He has created a series of award-winning works that probe the expressive power of new technologies to ask questions about the world ..