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Uršula Berlot
Uršula Berlot, (b. Ljubljana, 1973) studied philosophy at the Faculty of Arts for two years, then painting at the Academy of Fine Arts, University of Ljubljana, and at the Ecole Nationale Supérieure des Beaux-Arts in Paris. She received her PhD in
Sonya Rapoport
Sonya Rapoport was born in 1923 and is an American conceptual/digital artist and New media artist who has created computer-assisted interactive installations and participatory web-based artworks.
Information Processing based on Life-like Paradigm
1995
Shimohara, Katsunori. Information Processing based on Life-like Paradigm Journal of Information Processing Society of Japan 36, no. 4 (April 1995).
Designing Interfaces for Interactive Artworks
2000
Sommerer, Christa and Laurent Mignonneau. Designing Interfaces for Interactive Artworks In KES 2000 Knowledge Based Engineering Systems, Conference Proceedings, , 80-84. Brighton: University of Brighton, 2000.
Designing Interfaces for Interactive Artworks
2000
Sommerer, Christa and Laurent Mignonneau. Designing Interfaces for Interactive Artworks In KES 2000 Knowledge Based Engineering Systems, Conference Proceedings, , 80-84. Brighton: University of Brighton, 2000.
Philip Beesley
Philip Beesley is a professor in the School of Architecture at the University of Waterloo. A practitioner of architecture and digital media art, he was educated in visual art at Queen’s University, in technology at Humber College, and in
Tracey M. Benson
Dr Tracey M Benson is an Australian based interdisciplinary artist, UX designer, researcher and founder of Treecreate. She is passionate about more-than-human design and bridging the links between western ways of thinking with experiential and
Blast Theory
Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media. Lead by Matt Adams, Ju Row Farr and Nick Tandavanitj the group has a team of seven and is based in London. The group's work explores
Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE
1993
Cruz-Neira, Carolina. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE (1993).
Truth, Beauty, Freedom, and Money: Technology-Based Art and the Dynamics of Sustainability
2003
Naimark, Michael. Truth, Beauty, Freedom, and Money: Technology-Based Art and the Dynamics of Sustainability Leonardo/ISAST (May 2003).
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