Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
166
167
168
169
(current)
170
(more)
265
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Dinosaurus
2001
-
2001
This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed
Sachiko Kodama
The Japanese female artist Sachiko Kodama was born in 1970. As a child she spent a lot of time in the southernmost part of Japan. This area is rich in tropical flowers and plants, edged by the sea, and washed with warm rain. Sachiko loved art and
Efficacy of Virtual Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings
2003
Allen, Rebecca ANAD Reger, G. M. and A. A. et. al. Rizzo. Efficacy of Virtual Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings In Childrens Hospital Los Angeles 8th Annual Research Institute Poster Day Presentations,
Enjeux
2015
video
Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
Classroom of the Future
2001
-
2001
A unique opportunity to create a new learning environment, the new classroom at Mossbrook Special School is a Science teaching space, designed for learning about the natural environment through direct interaction with it. The school is situated in
Solitary
1992
-
1992
An interactive digital video projection installation 1 interactive video projection, black and white, silent 8 x 12 x 6 metres The piece is based on the texts of the late Roman philosopher Boethius, and deals with the fluid and ultimately
March
1996
-
1997
In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity."
Plant Sensors
2002
-
2003
Plants are very common in our world and and contain a vast amount of information. Although there are open debates about the intelligence of plants, it is undeniable that plants have a great ablity to sense and respond to their environment. The
Excavate
2012
video
developed for The View Contemporary Art Space Swizerland EXCAVATE consists of a magic lantern from the 1920ies that was transformed into an interactive installation. The project was developed for a military shelter from the cold war in the area of
Children's Game
2002
Children's GameArtist: Tamas WaliczkyComment:
1
…
(more)
166
167
168
169
(current)
170
(more)
265