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Architecture scénographies interactives
2000
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2000
Dans les projets de conception d’exposition, je m’efforce de considérer la scénographie comme une composante significative du message véhiculé par le projet muséographique. Nous sommes en effet passés d’une époque où le muséographe avait
Transdisciplinarité virtuelle, con-fusion et sens dessus dessous
2003
Event: Transdisciplinarité virtuelle, con-fusion et sens dessus dessousInstitution: H2PTM, Créer du sens à l'ère du numérique, Université Paris 8Comment:
MUSEALL
2012
MUSEALL (prononcer « Musée All », nom alt. : ARTGATE… nom de code) Dispositif Educatif Muséographique Artistique Numérique et Documentaire (DEMAND) Aucun musée ne donne accès à la totalité des collections des autres Musées. Les petites municipalités
Virtual Orchestra
1997
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1997
"In a room with large-screen walls, where animated virtual players hold different musical instruments, the visitor, wearing data gloves, conducts a musical performance, leading the tempo with one hand and, with the other, directing aspects of the
The Berlin Files
2003
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2003
"You're sitting in a bar. You pull out a book that you just bought to look at, a collection of short stories. Flipping through it you stop on a paragraph describing a dark street in Berlin, a woman in a red dress walks out of a doorway towards
Cacophony (Scene 2)
2003
Cacophony (3 minutes) weaves historic events in the fields of art and the politics. It nears different situations and it presents them visually from the point-of-view of the media, the spectacle, dissolving their contents in a crescent aesthetic &
Matthew Ostrowski
A New York City native, Matthew Ostrowski is a composer, performer, and installation artist. Using digital tools and formalist techniques to engage with quotidian materials -- sonic, physical, and cultural -- Ostrowski explores the liminal space
MELT
2014
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2014
Melt is a kinetic surface designed to undergo distortions in function of the weight, position and actions of the visitors. Melt consists of 50 nautical aluminum polished plates, aligned with and connected to one-another by a system of linear
INFINITE CUBED | INFINITO AO CUBO
2007
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2010
Imagine a 3 x 3 x 3 mirrored cube suspended 25 centimeters from the floor supported on a crosspiece in the center of a base having four springs, one on each corner. Two of its facets rotate on its central axle. One facet pivots and the other facet
FLOOR | PISO
2007
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2013
FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
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