Archive Search

  • Interactive computer video installation Three doors of the environment 'Tür für Huxley' ('Door for Huxley') simulate the entrance to different realities. The observer has the choice between pure observance of a conserved and continuosly repeating
  • The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the
  • Light object The work was conceived for the Printscreen Festival in Holon, Israel. Thinking the internet as a territory and as a field of action, the content of the work addresses matters of social movements, surveillance, algorithms, and
  • Allen, Rebecca. Demolition Man: The Making of an Interactive Action Movie and the Future of Games In Imagina '95, Monte Carlo: 1995.
  • Popper, Frank. Art, Action and Participation. New York: New York University Press, 1975.
  • The work of the Italian artist Pier Giorgio De Pinto thrives on the relationship between representation and concept in a constantly and suddenly changing image-based society in search of a new identity. Since the sixties, recent changes have been
  • Corby, Tom. Landscape of Feeling, Arenas of Action: Information Visualization as Art Practice Leonardo 41, no. 5 (October 2008): 460-467.
  • [epidemiC] is a network of people working in sectors as diverse as art, computer science, anthropology, communication, history, and economy. [epidemiC] explores the phenomena arising from the intrusion of computer science's cultural behaviors into
  • Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday
  • Moses, Laura. Action online and in the gallery OttawaXpress, Ottawa, Ontario (May 13, 2004 2004).