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  • M I N D CA T H E D R A L V I R T U A L R E A L I T Y Mind Cathedral is a gigantic abstract VR construction, consisting of enormous pillars seemingly thrown on to and over one another, creating a kind of mental vertigo. They are hollow, so if one
  • Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will
  • In 1993, I was asked to do my first large commission for British Telecom at their HQ in the City of London. I was also invited to exhibit at Images du Futur in Montreal, where despite being a previously unknown, I was given the largest single
  • Decision Disc N°1 -
    Are you confronted with a difficult choice? Don't you know wether to do something or not? Then pose your question, play the record and you'll easily find the right solution! As soon as a coin is flipped into the air, as soon as the dice is thrown,
  • Profilneurose -
    'A profile like a witch' – I often thought when looking in the mirror, or when my shadow flits past me. Cosmetic surgery promises a remedy. But does that make us happier, better, more beautiful, more lovable? First the nose, then the chin, a bit
  • Visitors inhabit a dome-space where they move, communicate and interplay with performers. An experience of audience participation and multi-user interaction. Home to layers of performance, image, sound, text and interactivity, the dome space
  • Chiara Passa, visual artist (Rome 1973) working in media art since 1997. I am graduated (M.F.A.) from the Fine Arts Academy of Rome; Master in audio-visual media at the Faculty of Modern Literature. Lived around for several years. Now I am living
  • I work to find an effective point of stability in the digital era, mixing together knowledges of psychological experience taken from physical interactions, with the ethereal circumstances of digital-induced situations. In my opinion, digitalism is
  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
  • The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,