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musicBottles
1998
-
1999
... be wirelessly i
den
tified. The opening and...
Personal Ambient Display
1998
-
1999
... are being i
den
tified. (Source:...
mirrage
2005
-
2005
in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
... - robbed of his i
den
tity which the player...
musicbox
1998
-
1999
... a lighted woo
den
"music box," while also...
TouchCounters
1998
-
1999
TouchCounters are computational tags that track the usage of physical objects. TouchCounters sense activity through magnetic, acceleration, and infrared sensors, and indicate their status on bright LED displays. Through magnetic snap connectors,
curlybot
1998
-
1999
curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking
metaDESK
1996
-
1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of i
den
tities
2003
-
2003
... finding your i
den
tity (if you have got...
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163
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165
166
(current)
167
(more)
1055