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SpringyDots
2002
video
enter project here:artport.whitney.orgScroll down to the bottom of the code to launch its results.Please adjust your Java Security Settings in order to launch the programmeCommissioned by the Whitney Museum.
Geometries of Power
2002
"Geometries of Power" is a multi-user online 3D world that uses the interactive characteristics of space, geometry and sound to question concepts of power and control. Beginning with the blank canvas of a faceless modern city, participants
3 Seconds in the Memory the Internet
2002
3 Seconds in the Memory of the Internet explores the notion of privacy and memory on the Internet. Three arbitrary seconds were selected from three different decades in the Internet's development: one from the 1980s , one from the 1990s and one
DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
15 Minutes of Biometric Fame
2011
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2011
15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
Exercise in Immersion 4
2006
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2007
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
Breathing Chaos
2004
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2004
Year:2004 (short film, 8min 11sec) Sachiko Kodama Sound by Ippei Ogura Breathing Chaos is a short film that uses the dynamic forces of nature to suggest that life emerges from the expression of physical power. Themes include the chaos of
Continuum
2007
Continuum is a mirror that "captures" anything that moves before it. Anything that does not move is not reflected but is lost in the inky blackness of the background of the screen image. Continuum is a "mirror" that "reflects" things as both a
Brain Wave Drawings
1973
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2004
video
BrainWave Drawings/Non-verbal communication: on an oscilloscope, one person is emitting brainwave data via the x-axis, the other via the Y-axis; when both emit the same brainwave pattern simultaneously, a circular configuration or Lissajous pattern
Google Tea Towels
2009
A beautifully crafted set of four tea towels sporting a series of authentic search engine results returned to a user when the criteria, 'Please Help Me', 'Is Anybody there?', 'Please listen to me' and, 'Can you hear me?' were entered into the search
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