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FILE GENESIS
2017
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2017
Installation and storage/sculpting system that collects the creation of digital files in real time. The system is prepared for the rendering of 3D scenes that are collected in a series of marble sculptures with a USB memory inside.
Plüschlove
1984
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1984
video
Videotape [English title, Plush love] Love scenes from two movie classics are rasterized, overdrawn, overstretched and squeezed, slowed down and accelerated by the computer. 'Plüschlove' is a montage of real, digitized (i.e. computer-generated) and
Room of One´s Own - Slightly Behind The Scenes
1994
Hershman, Lynn. Room of One´s Own - Slightly Behind The Scenes In Iterations: the New Image, edited by Timothy Druckery, 150-156. Cambridge, London: MIT Press, 1994.
VENOMENON
2015
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2018
Based on her continuous research on counterfactual thinking, media artist Elke Reinhuber explores how to present a narrative in a multi-linear manner by fragmenting and dissecting it for the audience. Venomenon was shot in stereo 3D, completely on
Cities/Scenes
2002
Straw, Will and Janine Marchessault. Cities/Scenes Public , no. 22/23 (2002).
Behind the Scenes at the Guggenheim
1994
Teixeira, Kevin. Behind the Scenes at the Guggenheim Virtual Reality World 2, no. 3 (1994): 66-70.
S.O.S.: Scenes of Sound
2000
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2000
Event: S.O.S.: Scenes of SoundInstitution: A Space GalleryComment:
Victor Acevedo - Digital Art Retrospective: 1985-2019
2019
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2019
On the occasion of this exhibition, Acevedo updated his artist statement. It was quite brief but yet an articulate recapitulation of the enduring core values of his work. It spoke to the deep and long artistic journey he had traveled to this point.
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
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162
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165
(current)
166
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881