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  • La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
  • Boids
    In 1986 Craig W. Reynolds made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. The
  • Quotes -
    Print on circuit board The 'Quotes' series brings forward questions regarding research ethics and responsibility in science. Landscape format PCB blanks become image carriers; their motifs and quotations, composed in monochrome black or white, had
  • Hall, Matthew and Alex Betts and Donna Cox. The Visible Radio: Process Visualization of a Software-Defined Radio In IEE Visualization, edited by Minnesota IEEE Press Minneapolis, 21. Minneapolis, Minnesota: 2005.
  • Artpool
  • TI -
    C.E.B. Reas lives and works in Los Angeles. His work focuses on defining processes and translating them into visualisations. Since 2001, he has developed Processing, an open-source programming environment, with Ben Fry. Both Reas and Fry have
  • Sans Armes Citoyens -
    Two years before the turn of the century, a committee chaired by Jean-Jacques Aillagon, at the time director of the Centre Pompidou, was entrusted with the task of defining the ceremonies to celebrate the millennium. Oddly enough, I was invited to
  • Brian Mackern (Uruguay) is a new media artist, developer and designer of digital and hybrid net based art projects since 1995. Musician, composer and developer of autogenerative and reactive sound visual structures and environments. His art practice
  • Computer-controlled interactive light installation with two light scanners Federal Educational Academy, Feldkirch (A), competition 2001-present [English title, Light Graffiti] 'LichtGraffiti' is an interactive light installation conceived for the
  • Substance -
    We live today in an age of simulation as coined by French sociologist Jean Baudrillard. According to him, simulation is defined as the coinciding of appearance with reality. Thus, the boundaries between fiction and reality are blurred and