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  • ... and it presents them visually from the point-of-view of the media, the spectacle, dissolving their contents in a crescent...
  • ... contingency and novelty and paradoxically includes the incalculable as part of its formula. "Today it is no longer possible to... many observers of the new digital pluriverses, a more recent media theory ascribes a specific aesthetics to the algorithmic...
  • ... an innovative computer graphics and Virtual Reality private lab, that became one of the leading companies in France in the field... where he started exploring the potential of the most advanced media. Between 1990 and 1993, Benayoun collaborated with Belgian...
  • ...Jan-Peter E.R. Sonntag & N-solab 1965 in Lübeck, Deutschland Club Transmediale 2008 sonArc::project, Kulturverlag Kadmos, Berlin, ISBN... Jan-Peter E.R. Sonntag, De Vleeshal, Middelburg 2006 Expanded Media. Medien im Raum, Württembergischer Kunstverein, Stuttgart 2006...
  • ... 2000s, he experimented with video, photography, and digital media. Around 2010, his work began to focus on the white and grey...
  • p53 -
    ... and the avant-garde. Grinder p53 is a manifestation of how media have changed pre-digital art. Where traditional sculpture before...
  • ... Center for Arts and Technology in New London (US), a collaboration with my partner Christoph Gruber. Our participation was... 2014 and took part at subnet AIR in Salzburg, focusing on new media art technologies and artistic research in 2013. In this...
  • William Kentridge -
    ... for performance, sculpture, drawings, and work in many other media, but his most indelible contribution is in animated film....
  • Run Motherfucker Run -
    ... Boris Debackere Software development: V2_lab (International Lab for the Unstable Media), Rotterdam, The Netherlands (source:... development: V2_lab (International Lab for the Unstable Media), Rotterdam, The Netherlands (source: http://marnixdenijs.nl)
  • ... works are exhibited internationally at venues including the Laboral Art Center, The Whitney Museum of American Art, SIGGRAPH,... with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in...