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Sensetable
2001
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2002
Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
Tangible Query Interfaces
2001
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2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Actuated Workbench
2001
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2002
The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
The Travels of Mariko Horo
2006
The interactive 3D virtual reality installation "The Travels of Mariko Horo" is a reverse Marco Polo fantasy imagining the fictitious Mariko Horo as a Japanese time-traveler searching for the Western Paradise of Buddhist mythology, the Isles of the
All Hail Damien Hirst
2012
video
At the Tate Modern, London: This is a permanent augmented reality intervention celebrating Damien Hirst's retrospective exhibition in 2012. The gold coins are a 2012 special edition of the British gold sovereign for Queen Elizabeth II's Diamond
CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
PegBlocks
2000
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2001
Pegblocks are networked tactile transducers. As users manipulate the array of pegs, sliding them back and forth, motion is converted to electricity and converted back into motion through out the rest of the network. The resulting movements of the
LumiTouch
2000
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2001
The Lumitouch system consists of a pair of interactive picture frames. When one user touches her picture frame, the other picture frame lights up. This touch is translated to light over an Internet connection. We introduce a semi-ambient display
Great Wall of China
1996
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1996
The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a
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