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Head-Coupled Remote Stereoscopic Camera System for Telepresence Applications
1990
Bolas, M.T. and Scott S. Fisher. Head-Coupled Remote Stereoscopic Camera System for Telepresence Applications Stereoscopic Displays and Applications 1256 (1990): 113-123.
Sheldon Brown
Sheldon Brown is Director of the Center for Research in Computing and the Arts (CRCA) at the University of California at San Diego (UCSD) where he is a Professor of Visual Arts and the head of New Media Arts for the California Institute of
Carlos Katastrofsky
Carlos Katastrofsky a.k.a Michael Kargl (Vienna, Austria) is artist and teacher in the realm of New Media Art. Born 1975, he studied Sculpture at the University "Mozarteum" Salzburg (Austria) with a special focus on Virtual Architecture and
Game On: Head Games
2002
Pesce, Mark et. al.. Game On: Head Games. London: Barbican Center Books, 2002.
A Head-mounted Three Dimensional Display
1968
Sutherland, Ivan E.. A Head-mounted Three Dimensional Display In AFIPS´68 - Proceedings of the December 9-11, Fall Joint Computer Conference, Vol.1. , 757-764. San Francisco: ACM, 1968.
Open Head
1998
Event: Open HeadInstitution: Ars Electronica Linz GmbH & Co KGComment:
Martina Menegon
Martina Menegon (she/her - Italy, 1988) is a digital artist, curator, and educator based in Vienna. She is Senior Artist and Lecturer in the Transmedia Art department at the University of Applied Arts Vienna, where she teaches "Digital Design and
Robert Nideffer
American digital artist. His work has been exhibited at a variety of national and international venues including the Museo Nacional Centro de Arte in Spain; the Laguna Art Museum in Laguna Beach, California; the Museum of Modern Art in New York,
Joachim Sauter
Joachim Sauter is a media artist, designer and educator. He focussed on digital technologies and how they can be used to express content, form and narration. Saute is Professor of New Media and Design at the Universität der Künste Berlin, and in
Diver
2018
video
Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and
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