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  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
  • Well known in the international art scene for his mechanotronic performances and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and
  • Nemo Observatorium -
    Styrofoam beads are blown around in a big transparent PVC cylinder by five strong fans. Visitors can take place on the armchair in the middle of the whirlpool or observe from the outside one at a time. On the chair, in the eye of the storm it is
  • Sleeper -
    The core element of the “Sleeper” installation is a tapestry. Le Corbusier referred to it as a “portable form of mural”. During the Middle Ages and Renaissance these handwoven wall-hangings, in which the interweaving of threads forms not only the
  • DO NOT CROSS -
    The two-part video installation 'DO NOT CROSS' shows rides alongside border fences in the United States, Belfast and Jerusalem. The rides are presented as stop motion videos composed of single-panorama shots. The images are taken from a common
  • Alba Triana has received recognitions such as the Prix Ars Electronica 2023 Award of Distinction, the CIFO 2023 G&C Award, the South Arts 2020 State Fellowship, the Civitella-Ranieri 2018 Fellowship, and the Oolite Arts Residency. Alba’s work
  • Where are you from?_Stories / Version 09 Date: 2009 Materials: interactive media installation. Measurements: variable (black box) Other information: Group exhibition held at: Espacio Fundación Telefónica, Buenos Aires, Argentina, July 8th –
  • Hochrieser, Sabine and Franz Thalmair and Cont3xt.Net and Michael Kargl, ed. Curating Media/Net/Art: Circulating Contexts. Norderstedt: Books on Demand, 2007.
  • Kargl, Michael and Carlos Katastrofsky. Arbeiten 2004-2006: Works 2004-2006. Norderstedt: Books on Demand, 2007.
  • This project explores the value of immaterial production in a virtual world, and if and how this can be transferred into an economy of material production. We have collected a series of immaterial objects produced and owned by inhabitants in the