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  • Implex -
    interactive sound installation
  • self portrait.jpgArtist: Yunchul KimComment:
  • Westway -
    A video installation work focusing on the mythology of violence in contemporary London. The work is both autobiographical and fictional and depicts a violent assault. The work was part of three works. (source: http://www.grahamnicholls.com/)
  • plastic trade-off -
    in cooperation with Gerald Nestler --- plastic trade-off is a light sculpture as well as a virtual knowledge space. It visualizes global financial markets and thus a core element of global economy. plastic trade-off could be described as a
  • 60 -
    "60" is a version of "Very Nervous System" designed especially for the "I am Listening" show of sound sculptures at the Glendon Gallery at York University, Toronto, Canada. "60" uses the softVNS.htmlI motion processor, and a additive synthesis
  • The Giver of Names is quite simply, a computer system that gives objects names. The installation includes an empty pedestal, a video camera, a computer system and a small video projection. The camera observes the top of the pedestal. The
  • in cooperation with: Gerald Nestler (Research), Christof Cargnelli (Sound), Oliver Irschitz (Production) --- I treat Wittgenstein's propositions more like axioms. When I negate the axiom, 'We make ourselves a picture of the world'
  • mirrage -
    in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
  • in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects