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Raumatmen / wetf(r)iction
2005
-
2005
in cooperation with Peter Szely (Sound) --- The inside skin of a space station is enveloped in large size projections. The space station is not comprised of inflexible, rigid material - it is not hardware but wetware - it is a breathing, living
PUBLIC DOMAIN
2008
-
2008
... sensor based technologies. see version
one
protype Gallery . The gallery interior has...
Water Bowls
2006
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2006
Four water bowls reflect different aspect of water related to our connected human condition. Some of the most common metaphors of water such as the reflection of the moon, a drop of water, sound of water and oil and water are revisited using some of
LPDT2
2010
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2010
'LPDT2 : The Second Life of La Plissure du Texte' is the Second Life® incarnation of Roy Ascott's groundbreaking new media art work La Plissure du Texte ('The Pleating of the Text'), created in 1983 and exhibited at the Musee de l'Art Moderne de la
Morel´s Panorama
2003
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2003
Digital video installation Custom-made panorama camera, PC, data projector, Macintosh, loud speakers In Morel's Panorama, imagery fed from a panoramic camera (installed in the centre of the gallery) is mapped onto a rendered cylindrical image
Robotica - IV: Control Inside The Panopticon
2006
-
2008
... in wander mode. They all try to avoid
one
another - depending on their proximity to
one
...
Syncronicity - The Circus of Everyday Life
2008
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2008
Syncronicity 2008 This work developed out of my research fellowship at goldsmiths college.This is a live visualisation of a hand drawn city. Dozens of hand drawings are being walk on by small robots. The real space made as a visualisation. A
Soul Of The City
2009
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2009
... 2009 Enter Artwork online. Version
one
. Version two. Version three. ...
Talking Tree
2005
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2005
... Home in Geneva" 2005). It started with
one
of the oldest lady in the city of Graz and she...
off-sense 2006
2006
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2006
The physical space of the gallery becomes entangled with the navigable space of the virtual environment in Off-sense. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate
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