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  • ... and narratives of digital processes. She is currently collaborating with French artist Aymeric Mansoux on Metabiosis, a project... project, the pure:dyne GNU/Linux live distribution for media artists and ongoing theoretical research into tools, online...
  • ...SM Lives in São Paulo as a New Media Artist and Researcher employing computer-based technologies and moving-image associated to architectural...
  • erotogod -
    ... project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced... Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by...
  • Cross Currents -
    ... trilogy with Pietà (Neue Galerie, Graz, 1996, produced in collaboration with scenario URBANO) and Motel Vilina Vlas (Sprengel Museum,... The multi-media project Cross Currents is the third part in the Yugoslavian War trilogy with Pietà (Neue Galerie, Graz, 1996, produced in...
  • ... extensive work with the CAVE® at the Electronic Visualization Laboratory in Chicago, she focused on designing, applying, and... on designing, applying, and evaluating virtual and digital media environments for education and representing cultural...
  • Deriva -
    ...Deriva is a participative media performance which takes place on public space and can be followed live, through a web browser, anywhere in the...
  • ... shape the cognitive atmosphere of the virtual environment. As media historian Oliver Grau has noted, Home of the Brain is "one of...
  • ... together constitute the signage for the ZKM Centre for Art and Media in Karlsruhe. The contents of these displays are all freely...
  • ISEA2015-DISRUPTIONS -
    ... of science, technology, design, visual art, contemporary and media art, innovation, performance, and sound.
  • Day of the Figurines -
    ... SICS - Swedish Institute of Computer Science, HUMLE and ICE Laboratories (coordinating partner), the Interactive Institute, Play... physical world as a resource for play by interweaving digital media with our everyday experience. Sensors capture information about...