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  • Fron, Janine and Ellen Sandor. The Future of Video Games as an Art: On the Art of Playing with Shadows The University of Chicago Cultural Policy Center (2001).
  • Warren, Lynne and Jeff Abell, ed. Art in Chicago: 1945-1995. New York, N.Y.: Thames & Hudson, 1996.
  • Owens is an interdisciplinary artist, writer, and curator interested in the influence of digital networks and communication systems on contemporary aesthetics and the production of subjectivity. She is Director of Cornell Council for the Arts and
  • Michael Rodemer's multifaceted education, acquired in the United States, Germany, and France, encompasses degrees in German, English, Comparative Literature, and Sculpture. This dual interest in the written word and in the "word-become-material" has
  • Warren, Lynne and Jeff Abell, ed. Art in Chicago: 1945-1995. New York, N.Y.: Thames & Hudson, 1996.
  • Warren, Lynne and Jeff Abell, ed. Art in Chicago: 1945-1995. New York, N.Y.: Thames & Hudson, 1996.
  • Hauser, Jens. I Turtle? Thoughts and Paradoxes based on Su-Mei Tse's Ich-Manifestation In Su Mei-Tse, edited by Enrico Lunghi and Susanne Ghez, 167-185. Chicago: The Renaissance Society at The University of Chicago, 2006.
  • Dr. Maria Roussou is an Associate Professor (tenured) in Interactive Systems (i.e. Human-Computer Interaction, Virtual Reality, Computer Games) at the Department of Informatics & Telecommunications, National and Kapodistrian University of Athens.
  • Dan Sandin is a media inventor, artist and educator.Is Professor Emeritus of the School of Art & Design, University of Illinois at Chicago, and Co-director of the Electronic Visualization Laboratory at the University of Illinois at Chicago. Among
  • Kac, Eduardo, ed. Visible Language 30.2 (1996): New Media Poetry: Poetic Innovation and New Technologies. Chicago, USA: intellect, 2007.