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  • Room for Manoeuvre -
    The exhibition 'Room for Manoeuvre' features new works by Knowbotic Research (KRcF), known for their advanced network and media projects since the founding of the artist group in 1991. In a specially designed audio-visual installation including four
  • D-G Cabine -
    An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
  • Einarrson, Kim. Nameless Acting Geist (methodology issue) (May 2008).
  • VR Aquarium - video
    VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
  • Coy, Wolfgang. (Inter-)actio=Reactio? In Interaktiv - Im Labyrinth der Wirklichkeiten, edited by Wolfgang ZachariasBonn/ Essen: Kulturpolitische Gesellschaft / Klartext Verlag, 1996.
  • Light, only light -
    Except for a few species like the Dinoflagellata, which belongs to both the plant and animal kingdoms, bioluminescence is only found in a few animal species. According to biological evolution, a single organism cannot both consume light as energy
  • Paravent -
    Video sculpture In co-production with Gudrun Bielz The 'Paravent' functions as a projection screen, displaying a video of a car wash routine captured from the inside of a car. The 'Paravent' shifts its normal function as a private object and becomes
  • Conversation -
    Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
  • conFIGURING the Cave -
    ConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic