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Room for Manoeuvre
2006
-
2007
The exhibition 'Room for Manoeuvre' features new works by Knowbotic Re
sea
rch (KRcF), known for their advanced network and media projects since the founding of the artist group in 1991. In a specially designed audio-vi
sua
l in
sta
llation including four
D-G Cabine
2003
-
2004
An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
Nameles
s A
cting
2008
Einarrson, Kim. Nameles
s A
cting Geist (methodology issue) (May 2008).
VR Aquarium
2004
-
2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, in
sta
lled at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
I N S N ( H ) A K (R) E S
2003
-
2007
video
INS(H)NAK(R)ES i
s a
n interactive system that uses robotics, sensoring and communication networks. It proposes to
sha
re the body of a robot
sna
ke put in a serpentarium with other
sna
kes. A web camera is coupled to the robot transmitting in real time
(Inter-)actio=Reactio?
1996
Coy, Wolfgang. (Inter-)actio=Reactio? In Interaktiv - Im Labyrinth der Wirklichkeiten, edited by Wolfgang ZachariasBonn/ Essen: Kulturpolitische Gesellschaft / Klartext Verlag, 1996.
Light, only light
2003
-
2011
Except for a few species like the Dinoflagellata, which belongs to both the plant and animal kingdoms, bioluminescence is only found in a few animal species. According to biological evolution, a single organism cannot both consume light as energy
Paravent
1991
-
1991
Video sculpture In co-production with Gudrun Bielz The 'Paravent' function
s a
s a
projection screen, displaying a video of a car wash routine captured from the inside of a car. The 'Paravent' shifts its normal function a
s a
private object and becomes
Conversation
1987
-
1987
Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
conFIGURING the Cave
1997
-
1997
ConFIGURING the CAVE i
s a
computer based interactive video in
sta
llation that assume
s a
set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and
spa
ce. The work utilises the CAVE technology stereographic
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