Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979β1989
1990β1995
1996β2000
2001β2005
2006β2010
2011β2015
2016β2020
2021βnow
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
β¦
(more)
157
158
159
160
(current)
161
(more)
232
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Louis Bec
Becβs artistic work revolved around the interlocking of art and science. He became known through his efforts related to extending biological evolution and simulating new life forms, emphasizing in particular how these βΉcouldβΊ bring forth evolution.
Plasm: A Country Walk
1994
-
1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
FemCity
2002
-
2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
Bodine Assembly Simulation
1997
Robotics Research
Unmakeablelove
2008
-
2008
video
UNMAKEABLELOVE is a revioning of Beckettβs initial investigation that focuses and makes interactively tangible, a state of confrontation and interpolation between our selves and another society that is operating in a severe state of physical and
Marionettes
2006
-
2007
"Marionettes" is a 24 minutes long computer animation about collapse. Marionettes are controlled by strings. If there is no string, they collapse. Nobody animates the body. If nobody animates the body, it will be animated by natural forces. Mass.
sandbox
2009
-
2009
driessens & verstappen sandbox, 2009 Wood, lacquer, metal, fans, sand, electronics, 245 x 122 x 176 cm Supported by: Mondriaan Foundation, Γmsterdam Acknowledgements: The Netherlands Foundation for Visual Arts, Architecture and Design,
Plasm: Above the Drome
1991
-
1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
Photogenetics
1995
-
1995
Photo+Genetics=Photogenetics. A project done as a workshop of The Metropolitan Museum of Photography, Tokyo. The theme of this project is "Morphing". By compounding the elements of two faces selected from people who came to the workshop, you can
Glume
2004
-
2005
Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
1
β¦
(more)
157
158
159
160
(current)
161
(more)
232