Archive Search

  • The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
  • In "Dislocative Sculptures," Goethe-Institut Second Life Artist in Residence Tamiko Thiel and the United|Dislokations|Kartell (U|D|K) used the unique physics of building in Second Life to create a sculpture that could exist nowhere else. Cyberspace:
  • mediaBlocks -
    The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
  • Triangles -
    This project explores the creation and use of a physical/digital construction kit. Triangles is a physical computer interface in the form of a construction kit of identical, flat, plastic triangles. The triangles connect together both physically and
  • inTouch -
    inTouch is a project to explore new forms of interpersonal communication through touch. Force-feedback technology is employed to create the illusion that people, separated by distance, are interacting with a shared physical object. The "shared"
  • PSyBench -
    PSyBench is a general platform for creating distributed Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively
  • The interactive 3D virtual reality installation "The Travels of Mariko Horo" is a reverse Marco Polo fantasy imagining the fictitious Mariko Horo as a Japanese time-traveler searching for the Western Paradise of Buddhist mythology, the Isles of the
  • Inside sixteen flowerpots placed in a dark room, motors run to rotate transparent disks. A viewer peeking into a flowerpot will find an animation of the images printed on the transparent disk, illuminated by the switching of small white LED, and
  • Liquid Language -
    It is an experiement in fluid text. Text appears on the screen, dissolves and transforms continuously, resulting in a representation of a wandering stream of consciousness. The structure of the work revolves around the three themes : forgetting,
  • 'LPDT2 : The Second Life of La Plissure du Texte' is the Second Life® incarnation of Roy Ascott's groundbreaking new media art work La Plissure du Texte ('The Pleating of the Text'), created in 1983 and exhibited at the Musee de l'Art Moderne de la