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  • Timeline
    Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe
  • Wie das leise Spiel an der Kinder-Krippe fügen sich Formen im Schattenspiel zu einer Geschichte. Das hat etwas Zauberhaftes, doch die Bilder brechen schnell mit der vermeintlichen Idylle. Die indische Künstlerin Nalini Malani ist mit ihrer
  • Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
  • Pabellon Macondo -
    The International Book Fair of Bogota, one of the largest book fairs in the world, celebrates the role of literature in Latin American culture and its importance to the people of Colombia. The Colombian author Gabriel García Márquez, who died in
  • M I N D CA T H E D R A L V I R T U A L R E A L I T Y Mind Cathedral is a gigantic abstract VR construction, consisting of enormous pillars seemingly thrown on to and over one another, creating a kind of mental vertigo. They are hollow, so if one
  • Revelation of Eve Clone : Lin Pey-Chwen Digital Art Lab Exhibition Artist |Pey-Chwen Lin Curator |Ming Turner Place|Gallery K – Gallery L, Tainan Art Museum Building 2 Organizer| Tainan Art Museum Special Thanks to B.B.ART, Yiiisu Co., Ltd., Cmie
  • HDH215 -
    This piece is about a personal memory from my hometown, the small city of Heidenheim in the rural south of Germany. My favourite intersection is located on Schnaitheimer Straße, at the top where the old customs office is situated. One day the
  • Bredekamp, Horst. Demokratie und Medien In Bürger und Staat in der Informationsgesellschaft, edited by Enquete-Kommission Zukunft der Medien, 188-194. Bonn, DE: Enquete-Kommission Zukunft der Medien in Wirtschaft und Gesellschaft, Deutscher
  • Working with computer based arts since the late 1960s. There should be humour and politics, at least sometimes, in art. Especially the humour and politics of digital art. I think art should be a more or less systematic enquiry whose goal is
  • Eliot, Charles William, ed. A Philiosophical Enquiry into the origin of our ideas of the Sublime and Beautiful. The Harvard Classics, Vol. 24, Part 2, New York: Collier and Son Comp., 1909.