Archive Search

  • Pikapika -
    Meet Pikapika--a character influenced by anime and manga; Japanese pop animation and comics. Pikapika embodies movements from bunraku (puppet theater), a movement vocabulary Tomie Hahn studied while learning nihon buyo (Japanese traditional dance)
  • ASCII_Fur_Engine -
    The ASCII_Fur_Engine is a program-routine that creates random patterns of ascii-characters based on a set of parameters. These patterns can vary in size, shape, color etc. and thus have a wide range of flavors. None of the created ascii-furs is
  • Interactive Wallpaper -
    ...Interactive WallpaperArtist: Jeffrey HuangComment:
  • Aural Limbo is a series of aural interventions of the public space, engaging passersby in an inhabitable instrument that uses the body presence and location as variables for the dynamic transformation of sound. In Lapse Modulation, the space is
  • Portrait One -
    ... portraits, the visitor's point of view and attitude becomes an intrinsic part of the work as the encounter between the artist and the subject is re-enacted. (Luc Courchesne)
  • Family Portrait -
    ... according to your curiosity and the subject’s mood. The encounter may be cut short due to a lack of sympathy on either part, or it may develop into discussion of ideas, values or personal experience. The interaction is structured into levels of intimacy;...
  • Uncontrolled Hermetic -
    ... apparently without human assistance. The body had seemingly been rejected not only by the clean room, but also by the artwork itself which could operate on its own. The visitor to this space became part of the clean room system, an experience that...
  • Bio-Robotic Symbiosis -
    An integrated environment for animal-machine co-existence Bio-robotic symbiosis features a hexapod robot, two laboratory mice and the audience. The robot and the mice co-exist in a transparent plexiglass stand that is accessible to the audience. A
  • ...REAL VIRTUALITYArtist: Tomas RullerComment:
  • ... sugar, gum and machine as metaphor for human consumption and waist cycle while offering mouth and eye candy to help the participant question the impact of their addictive consumerist behavior and the sugar tweaked cognition that results. Kenneth E....