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Jorn Ebner: Offline, On( )
2004
... Kulturstiftung der
Spark
asse Stormarn, 2004.
Intersections between Communication, Art and Technology - the CAT Study
1999
... Public Domain
Learn
ing, Education Policy, ...
Artificial Fishes: Autonomous Locomotion, Perception, Behaviour, and
Learn
ing in a Simulated Physical World.
1994
... Behaviour, and
Learn
ing in a Simulated Physical...
Second Life:
how
may it augment our first (
learn
ing) life? A review of the current and potential use of Second Life in creative arts education.
2009
...Biggs, Simon. Second Life:
how
may it augment our first (
learn
ing)... it augment our first (
learn
ing) life? A review of the...
Lisa Cianci (Blackaeonium)
... specialist in digital
learn
ing resources and leads RMIT... digital media developer
from
Melbourne, Australia. She...
Dreams Rewired
2015
... early electric media
spark
ed a fervent utopianism in... archival material
from
nearly 200 films to...
n o w h e r e - ein welt raum spiel
2005
-
2006
... without glass -
how
dumb is that!", "What would... n o w h e r e. The
spark
le around Wenzel... make ourselves a world
from
a picture' then I...
ETERNAL SHELVES
1996
-
1996
... gray shelves, creating
spark
s of meaning for eternity. ...
Outside in: exile at home. An algorithmic discrimination system.In: Andrés Burbano; Ruth West (coord.) AI, Arts & Design: Questioning
Learn
ing Machines.
2020
... & Design: Questioning
Learn
ing Machines. artnodes ,...
Wearables and Detection of Falls: A Comparison of Machine
Learn
ing Methods and Sensors Positioning
2022
... A Comparison of Machine
Learn
ing Methods and Sensors...
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