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  • HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
  • 42-The Large Meteor T-R-A-P investigates the possibilities of calculating and steering a meteor safely down to Earth. On October 7th 2008 the first meteor ever to be predicted impacted in Sudan exactly on time. Many scientists are working on
  • Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
  • Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
  • Andrea Polli is an artist working at the intersection of art, science and technology whose practice includes media installation, public interventions, curating and directing art and community projects and writing. She has been creating media and
  • Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging
  • Light Folds Craig Tattersall and Bill Seaman The Seaman and the Tattered Sail Available as a digital Release: https://facture.bandcamp.com/album/light-folds-2 The audio process Light Folds by The Seaman and The Tattered Sail is a collaboration
  • CHAMBERS VR -
    A Stenger Classic in minimal style and with intense VR atmosphere. Released in 2018 Experience one excerpt from "Chambers VR" with your Oculus helmet and left "Touch" interface, by downloading the zip file from my website. Link on left.
  • Mixed reality installation 'COMBATscience Augmented' reimagines the 2008 multimedia environment 'COMBATscience', realised in cooperation with Cathrin Pichler in the Volkstheater in Vienna, and transforms it into another sensory setting. The life
  • Is an artist and academic. He is currently part of the teaching team in Fine Arts at Winchester School of Art, University of Southampton, England. He was born in 1957. He studied chemistry and painting at Warren Wilson College, North Carolina, then