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  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • AUDIOVISUAL POEM -
    ... and therefore, the improvisation character of the piece is reduced to the selection of one or the other already planned section. The audio materials are based on the human voice and body sounds whilst the video parts consist on close-up images of...
  • Transcendence Index -
    ... Stages of the Installation Functioning: 1. Texts written and published from 1900 to 1917 and from 2000 to 2017 are divided into sections and then each section is correlated to one of the following borscht ingredients. For example: meat – philosophy; potatoes –...
  • ...#1 Vortex #2 Torus #3 Skyrmion Lattice #4 Skyrmion Collapse #5 Cross (B=16 Skyrmion) #6 Spiral (cross-section of horizontal vortex) kinetic light objects (series of 6) plexiglass, LED reflectors, turntables variable dimensions, diameter: 60 cm, height: 25 - 45 cm This...
  • ... written articles in different national newspapers (ABC, etc.) and magazines such as Netconexion, in the Arts and New Technologies section. Also, she has been writing the educational books for AV performance’s Exitae online school degree “Live Performance”. From...
  • ... View it here and get involved with the Recode project. Karsten Schmidt also created Social Collider in the Network section of the exhibition postspectacular.com toxi.co.uk
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • ...Manier, Jeremy. Art Takes a Genetic Engineering Leap Chicago Tribune , no. 19 (September 2000): Section 2, p.3.
  • ... Canada, USA and Austria (Linz), where they were among the prize-distinguished (honorary mention) in the Interaktive Kunst section of the Prix Ars Electronica in 1991. In Italy they were among the prize-winners in the Digital Art section of the Prix...
  • ... addressed andincorporated in my works – even if I only challenge my audience to decide in which directionto look or add a second layer to the perceived visuals through augmented reality.In what sense do you think technology can help us making (better)...