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Virtual Balance
1994
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1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
The Bush Soul (#3)
1999
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1999
Third in a series of interactive art installations. A haptic, force-feedback joystick provides both navigation and tactile sensations, connecting one's physical body and virtual soul. Funded in part by Intel Research Council. (Rebecca Allen)
Remote Furniture
2000
Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock. Each chair has a sensor and motor.These
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
Chapter "Postmodern Aesthetics as Obscene Super-ego: Anxieties of Photography" in Function/fiction : utilitarian images reconfigured – Sylvia Grace Borda, Tacita Dean, Rod Dickinson, Michael Klier, Manu Luksch, Chris Marker, Pavel Pavlov, Walid Raad et
2009
Burnham, Clint. Chapter "Postmodern Aesthetics as Obscene Super-ego: Anxieties of Photography" in Function/fiction : utilitarian images reconfigured – Sylvia Grace Borda, Tacita Dean, Rod Dickinson, Michael Klier, Manu Luksch, Chris Marker, Pavel
Paula Strunden
Paula Strunden studied architecture in Vienna, Paris and London and worked at Raumlabor Berlin and Herzog & de Meuron Basel. Currently she pursues her design-led PhD within the European network TACK at the Academy of Fine Arts Vienna. Her work
Ulrich Gehmann
Ideal Spaces is an art and research working group focused on the shaping of contemporary living spaces. Drawing from historical and technological research, the group, composed of cultural theorists, digital engineers and artists, develops
SeC - Solve et Coagula
1997
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1997
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
erotogod
2001
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2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
OP_ERA: Hapticwall
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
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