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Mark Napier
Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
Telepräsenz: Eduardo Kac und Ken Goldberg
2000
Dreher, Thomas. Telepräsenz: Eduardo Kac und Ken Goldberg IASL online Internationales Archiv für die Sozialgeschichte der deutschen Literatur (April 4th 2000).
Sieben Hügel: Bilder und Zeichen des 21. Jahrhunderts
2000
Baumunk, Bodo-Michael and Jasdan Jörges. Sieben Hügel: Bilder und Zeichen des 21. Jahrhunderts. Vol.1-7. Berlin, DE: Henschel Verlag, 2000.
Towards a Philosophy of Virtual Reality: Issues Implicit in "Consciousness Reframed"
2000
Jones, Stephen. Towards a Philosophy of Virtual Reality: Issues Implicit in "Consciousness Reframed" Leonardo 33, no. 2 (2000): 125-132.
Homo S@piens: Leben i
m 2
1. Jahrhundert - Was bleibt vom Menschen?
2000
Kurzweil, Ray. Homo S@piens: Leben i
m 2
1. Jahrhundert - Was bleibt vom Menschen?. Berlin: Ullstein Taschenbuch, 2000.
Simon Penny
Simon Penny is an Australian practitioner in the fields of Digital Cultural Practices, Embodied Interaction and Interactive Art. His practice has included artistic practice, technical research, theoretical writing, pedagogy and institution building.
Leo Peschta
Biografie Leo Peschta 18th june 1978, in Wien geboren lebt und arbeitet in Wien 2008 Robots' Choice Award, Art-Bots Dublin since 2008 working for RCSI, (Research Center for Shared Incompetence) 2003-2004 Heinrich-Klotz
Eduardo Kac: Telepresence, Biotelematics, Transgenic Art
2000
Dobrila, Peter Tomaz and Aleksandra Kostic, ed. Eduardo Kac: Telepresence, Biotelematics, Transgenic Art. Maribor, SL: Kibla, 2000.
Your Own Virtual Storyworld
2000
Davenport, Glorianna. Your Own Virtual Storyworld Scientific American 283, no. 5 (2000): 79-82.
Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Candeira, Javier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos El Mundo - Diario del navegante: Especial Art Futura 2000 (2000).
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