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Topical Tactics – Tactical Topics
2012
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2012
Event: Topical Tactics – Tactical TopicsInstitution: The Wrong BiennaleComment:
Where are you from?_Stories
2002
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2009
video
Where are you from?_Stories, 2002-2009, is a net-art piece supported by a one-year research grant from the Canada Council for the Arts. The videos for the net-art piece were selected from approximately 200 15-minute videos captured in special events
Random Rhetoric/Ars Electronica
2020
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2020
video
GARDEN CONCEPT In the context of the Regional STARTS Centers in Greece, the non-profit platform for social innovation projects MADE GROUP, with the support of the Athens Tech College and the Cultural Association of Archilochus of Paros, sets the
Guerilla Tactics
1988
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1988
Event: Guerilla TacticsInstitution: Otso GalleryComment:
Tectonics of Tactics in the Urban Context: A case Study
2017
Event: Tectonics of Tactics in the Urban Context: A case StudyInstitution: Pre-Launch: Urban Media Art Academy - What Urban Media Art Can Do - Why When Where and How?Comment:
Virtual Balance
1994
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1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
The Bush Soul (#3)
1999
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1999
Third in a series of interactive art installations. A haptic, force-feedback joystick provides both navigation and tactile sensations, connecting one's physical body and virtual soul. Funded in part by Intel Research Council. (Rebecca Allen)
FILE - Electronic Language International Festival
2000
Making of Eve Clone Portrait IAR/ 1-6 / QCC Art Gallery CUNY / New York / 2019
2019
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2019
video
The six two-dimensional, digital print works Making of Eve Clone Portraits IAR, are extensions of Portrait of Eve Clone and Making of Eve Clone II. They convey that the facial proportions and poses of Eve Clone are similar to Leonardo da Vinci’s
Remote Furniture
2000
Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock. Each chair has a sensor and motor.These
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