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Alok B. Nandi
Alok b. Nandi, media author/artist, is active in "new media" since 1994. He is working on cross-media projects, in mixed-realities (virtual, augmented, telepresence ...). He is exploring narrative spaces through cinema, photo, video, new media, ...
Mark Napier
Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
Simon Penny
Simon Penny is an Australian practitioner in the fields of Digital Cultural Practices, Embodied Interaction and Interactive Art. His practice has included artistic practice, technical research, theoretical writing, pedagogy and institution building.
Homo S@piens: Leben im 21. Jahrhundert - Was bleibt vom Menschen?
2000
Kurzweil, Ray. Homo S@piens: Leben im 21. Jahrhundert - Was bleibt vom Menschen?. Berlin: Ullstein Taschenbuch, 2000.
Leo Peschta
Biografie Leo Peschta 18th june 1978, in Wien geboren lebt und arbeitet in Wien 2008 Robots' Choice Award, Art-Bots Dublin since 2008 working for RCSI, (Research Center for Shared Incompetence) 2003-2004 Heinrich-Klotz
Annunziato, Pierucci, Gemma de Julio
PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
Eduardo Kac: Telepresence, Biotelematics, Transgenic Art
2000
Dobrila, Peter Tomaz and Aleksandra Kostic, ed. Eduardo Kac: Telepresence, Biotelematics, Transgenic Art. Maribor, SL: Kibla, 2000.
Your Own Virtual Storyworld
2000
Davenport, Glorianna. Your Own Virtual Storyworld Scientific American 283, no. 5 (2000): 79-82.
Andrea Polli
Andrea Polli is an artist working at the intersection of art, science and technology whose practice includes media installation, public interventions, curating and directing art and community projects and writing. She has been creating media and
Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Candeira, Javier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos El Mundo - Diario del navegante: Especial Art Futura 2000 (2000).
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