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Audible Collage
2005
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2005
The audio play "Audible Textcollage" offers a performance in which two electronic reporters, Klara and Rainer, based on AT&T Text-to-Speech, using rule-based AI methods, have a conversation about the book and also provide a book review of the print
A Short History of Self-Representation in Digital Art
2020
Sauerlaender, Tina. A Short History of Self-Representation in Digital Art DAHJ (2020).
Non-weddings
2002
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2002
Non-weddings was inspired by a drawing by Jacques Lacan in “L’instance de la lettre dans l’inconscient”, as I realized that the Internet search engines had some similarities with this presentation (cf Google Image). The drawing by Lacan was
ART+COM: Media Spaces and Installations
2011
Sauter, Joachim and Susanne Jaschko and Jussi Ängeslevä, ed. ART+COM: Media Spaces and Installations. Berlin: Gestalten Verlag, 2011.
L'architecture de la cyberception
1996
Ascott, Roy. L'architecture de la cyberception In Les cinq sens de la création, edited by M. Borillo and A. Sauvageot, 184-194. Seysell: Editions Champ Vallon, 1996.
Easter hack
2024
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2024
In digital technology an Easter egg refers to an extra feature, a message, hidden in a software program, video game, etc., and is revealed by an obscure sequence of keystrokes or commands. This Easter Saturday you can join media artist & open source
Blane Savage
Artist: Blane SavageComment:
A Fair to Remember
1995
Savaiano, Jacqueline. A Fair to Remember Entertainment Weekly (June 30th 1995).
High Tech artists Create Interactive Installation Addressing Poetics of Presence
2002
Savani, Jackie. High Tech artists Create Interactive Installation Addressing Poetics of Presence Engineering Today, UCSB Journal XXVIII (2002).
The Savant Guard
2005
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2005
The Savant Guard is a public art commission for the city of Pasadena, California. Since its opening in July 2006 it is one of the few outdoor, publicly accessible "interactive" artowrks in the US. This project is a collaboration between myself
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