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  • San Marco Flow -
    "San Marco Flow" layers all the actions of people and pigeons on Piazza San Marco in Venice into a pair of evolving images representing two views of the recent history of activities there. The images are, in effect, lit by animate presence; things
  • Nemo Observatorium -
    Styrofoam beads are blown around in a big transparent PVC cylinder by five strong fans. Visitors can take place on the armchair in the middle of the whirlpool or observe from the outside one at a time. On the chair, in the eye of the storm it is
  • Flack Attack -
    Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
  • TraceEncounters is a social network tracking and visualization project. It was debuted September 3 in Linz, Austria at the 2004 Ars Electronica festival. White circles connect cliques of size greater than 3 when the user clicks the 'Find cliques'
  • The ToyBox -
    The ToyBox was a project developed as part of Video Positive 95. The piece was an anthology of artist's works contained on a CD-ROM, published and sold during the festival in Liverpool. Each artist was asked to respond to the idea of creating a
  • Brainwash - video
    In Brainwash the actor and audience watch the turning of a black and white striped drum. This drum is both an early cinematic zoetrope and a diagnostic neurological tool. Certain individuals suffer from cerebellar tumors and strokes leading to a
  • GaribaldiMap -
    “GaribaldiMap” intends to map all monuments to Giuseppe Garibaldi, as far as possible, throughout the world. Probably most statues of the “hero of the two worlds” can be found in squares, crossroads or main streets. This could be one of the reasons
  • BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a
  • "Hotel Synthifornia ironically paraphrases the Eagles all-time-classic: 'Such a lovely place, such a lovely face... Relax!' Find yourself caught by the schizophrenic interpretation of a shoot-up game like Epic Games' Unreal. The semantic shift from
  • ... " beyond the mirror room turn next corner with the hope to find unexpected wonders ” ...