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  • Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th
  • Herzogenrath, Wulf and Edith Decker, ed. Video-Skulptur retrospektiv und aktuell - 1963-1989. Ostfildern-Ruit: DuMont Reiseverlag, 1989.
  • Knowbotic Research. Co-Realities In Nonlocated Online - Medien.Kunst.Passagen, edited by Knowbotic ResearchVol.3. Wien: Passagen Verlag, 1994.
  • Vesna, Victoria and James Gimzewski. The Nanomeme Syndrome: Blurring of Fact and Fiction in the Construction of New Science Technoetic Arts journal (May 2003).
  • Vesna, Victoria. From Bodies to Networks to Nanosystems and Back Artmedia VIII (2003).
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Daniela Alina Plewe. Ultima Ratio. Software und Interaktive Installation In Ars Electronica 98: Infowar: Information, Macht, Krieg, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer, 1998.
  • Hoberman, Perry. Bar Code Hotel In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas Macleod, 287-296. Cambridge, MA: MIT Press, 1996.
  • Daniels, Dieter and Anne-Marie Duguet and Bill Seaman. Ars ex machina In ArtIntAct1, edited by Karlsruhe ZKM | Zentrum für Kunst und MedientechnologieOstfildern-Ruit: Hatje Cantz, 1995.
  • Plewe, Daniela Alina. Ultima Ratio as Media Theatre - Beyond Moving Skin In Global Heros, Theater zwischen Medialität und Theatralität, edited by Martina LeekerBerlin: Alexander Verlag, 2001.