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Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft
2004
Strauss, Wolfgang and Monika Fleischmann. Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft In Digitale Transformationen, edited by Ulrike REINHARD, 138-146. : whois verlags- und vertriebsgesellschaft heidelberg, 2004.
Der entfesselte Blick
1993
Lischka, Gerhard Johann. Der entfesselte Blick. Bern: Benteli, 1993.
Computers Who Dance
1984
Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
Presence, Abscence and Knowledge, in: Telerobotic Art
2000
Kusahara, Machiko. Presence, Abscence and Knowledge, in: Telerobotic Art In The Robot in the Garden: Telerobotics and Teleepistemology in the Age of the Internet, edited by Ken Goldberg, 198-212. Cambridge, MA: MIT Press, 2000.
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
Postmodern Currents, Art and Artists in the Age of Electronic Media
1997
Lovejoy, Margot. Postmodern Currents, Art and Artists in the Age of Electronic Media. Second Edition th ed.New York: Perason Education, 1997.
Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil
2018
LUCENA, Tiago and Diana DOMINGUES and Hygor V. P MARTINS. Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil 24th ISEA - International Symposium on Electronic Art 1 (2018): 390-393.
Jaroslav Vančát
Jaroslav Vančát, Ph.D. New media artist – multimedia art, digital art, computer art, interactive art, visual structuralism, conceptual art, video art Associate Professor at universities in the Czech Republic, new media, visual arts and creativity
'Fire and Air', 'Laberint'
1992
Allen, Rebecca. 'Fire and Air', 'Laberint' In Visual Proceedings, edited by John Grimes and Gray LorigChigaco: 1992.
The Bush Soul: Traveling Consciousness in an Unreal World
1998
Allen, Rebecca. The Bush Soul: Traveling Consciousness in an Unreal World In Digital Creativity, edited by Colin BeardonVol.9. : 1998.
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