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  • Peter grew up around the world, studied math, and liked to build things. Using math to make pictures led him to computers, which led to trying to “get the darn things to generate pretty images easily”. Still striving for that goal, with a day job at
  • Tad Hirsch is a researcher and PhD candidate in the Smart Cities Group at MIT's Media Lab, where his work focuses on the intersections between art, activism, and technology. He has worked with Intel's People and Practices Research Group, Motorola's
  • Japan's leading electronic composer Ryoji Ikeda focuses on the minutiae of ultrasonics, frequencies and the essential characteristics of sound itself. His work exploits sound's physical property, its causality with human perception and mathematical
  • I curated TRACE with Anna Novakov and Yvonne Senouf at Pro Arts gallery, and exhibited Study 7/0 (http://dejangrba.dyndns.org/art-projects/en/2018-study-7-0/index.html).
  • Duguet, Anne-Marie. Déjouer L´image: Creations elecroniques et numériques. Paris: Jaqueline Chambon, 2002.
  • Masahiko Inami is a professor in the School of Media Design at the Keio University (KMD), Japan. His research interest is in human I/O enhancement technologies including bioengineering, HCI and robotics. He received BE and MS degrees in
  • Golan Levin is an artist and educator whose interests lie in reactive expression, non-verbal communication and technologies that explore our relationships with machines and computational systems. He received undergraduate and graduate degrees from
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
  • "Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of
  • Thecla Schiphorst is a computer media artist, theorist, educator, computer systems designer, choreographer, and dancer. She is a member of the design team that has developed Life Forms, the computer compositional tool for choreography, and has been