Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
154
155
156
157
(current)
158
(more)
167
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Figure
2000
-
2000
FIGURE is an interactive installation. Spectators are invited to take part in the formation process of the cinematic meaning. The interaction is based on the conversation between the moving body and cinematic elements. Spectators are photographed
Marius Watz
Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz
121212 UpStage Festival of Cyberformance
2012
-
2012
The 121212 UpStage Festival of Cyberformance took place 5-12 December 2012 and consisted of two parts: - “Walking backwards into the future” – remounted cyberformances from the past 5 festivals (5-11 December) - “Testing – 1 2, 1 2, 1 2” – new
Sympathetic Sentience
1995
-
1996
Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
Dislocation of Intimacy
1998
-
1998
Dislocation of Intimacy is a net-based installation by Ken Goldberg and Bob Farzin that explores the delicate relationship between the immediate and the mediated. The installation includes a sealed black steel box in our studio that is accessible
Equivalents II
1992
-
1992
The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when
Frequency and Volume, Relational Architecture 9
2003
-
2003
"Frequency and Volume" consists of between 100 and 800 square metres of projected shadows which allow participants to scan the radio spectrum of the city with their bodies. As a shadow appears it tunes any radio frequency between 150kHz to 1.5GHz
FIRMAMENT
2005
-
2006
video
In the center of the landscape, a lake (eye of the earth) is the mirror to a virtual cosmos, where life is designed by the stars' behaviors which simulate a living organism. An artificial world crowded with dots of lights and sounds, generate trough
Talking Head Projection
1979
-
1979
Talking Head Projection was an experiment in enhanced tele-presence. The idea was an extension of the popular head projection in Disneys Haunted Mansion, where the moving image of a woman is projected on a face-shaped screen, resulting in true 3D
Molecular Informatics-morphogenic substance via eye tracking
1996
-
2002
video
The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
1
…
(more)
154
155
156
157
(current)
158
(more)
167