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Machiko Kusahara
... are on two related fields: Device Art and Japanese history of
vis
ual entertainment from the 19th century. Device Art is a project...
Brooksy
... & Holm, E, (2010) Effects of traditional physical training and
vis
ual computer feedback training in frail elderly patients. A...
BichEden: Folds
2023
-
2023
video
... for associative thinking in the creation of imaginative 3D
vis
ualizations. Driven by how the Anthropocene extinction is perceived...
Estudios
Vis
uales. La epistemología de la
vis
ualidad en la era de la globalización
2005
...Brea, José Luis. Estudios
Vis
uales. La epistemología de la
vis
ualidad en la era de la globalización. Madrid, Spain: AKAL, 2005.
infocidio 2.0
2015
... 2.0 In II Congreso Internacional de Investigación en Artes
Vis
uales ANIAV 2015, edited by Asociación Nacional de Investigadores...
“ 2020 “Revelation of Eve Clone”: Lin Pey-Chwen +Digital Art Lab, Tainan Art Museum, Tainan, Taiwan
2020
-
2020
... throughout the exhibition room, transforming the enormous
vis
ual tension into some kind of spiritual elevation. The Eve Clone...
Jussi Parikka
... widely on media archaeology, digital culture, archives and
vis
ual culture, network society and media theory. Parikka’s books...
Robert W. Sweeny
... in the areas of digital technology in art education, digital
vis
ual culture, digital games, and mobile digital media. Dr. Sweeny is...
Christiane Paul
... taught in the MFA computer arts department at the School of
Vis
ual Arts in New York (1999-2008); the Digital+Media Department of...
Featured Scholar Sean Cubitt
08/2015
.. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..
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