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  • ... are on two related fields: Device Art and Japanese history of visual entertainment from the 19th century. Device Art is a project...
  • ... & Holm, E, (2010) Effects of traditional physical training and visual computer feedback training in frail elderly patients. A...
  • ... for associative thinking in the creation of imaginative 3D visualizations. Driven by how the Anthropocene extinction is perceived...
  • ...Brea, José Luis. Estudios Visuales. La epistemología de la visualidad en la era de la globalización. Madrid, Spain: AKAL, 2005.
  • ... 2.0 In II Congreso Internacional de Investigación en Artes Visuales ANIAV 2015, edited by Asociación Nacional de Investigadores...
  • ... throughout the exhibition room, transforming the enormous visual tension into some kind of spiritual elevation. The Eve Clone...
  • ... widely on media archaeology, digital culture, archives and visual culture, network society and media theory. Parikka’s books...
  • ... in the areas of digital technology in art education, digital visual culture, digital games, and mobile digital media. Dr. Sweeny is...
  • ... taught in the MFA computer arts department at the School of Visual Arts in New York (1999-2008); the Digital+Media Department of...
  • .. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..