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Plüschlove
1984
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1984
video
Videotape [English title, Plush love] Love scenes from two movie classics are rasterized, overdrawn, overstretched and squeezed, slowed down and accelerated by the computer. 'Plüschlove' is a montage of real, digitized (i.e. computer-generated) and
Room of One´s Own - Slightly Behind The Scenes
1994
Hershman, Lynn. Room of One´s Own - Slightly Behind The Scenes In Iterations: the New Image, edited by Timothy Druckery, 150-156. Cambridge, London: MIT Press, 1994.
Cities/Scenes
2002
Straw, Will and Janine Marchessault. Cities/Scenes Public , no. 22/23 (2002).
Behind the Scenes at the Guggenheim
1994
Teixeira, Kevin. Behind the Scenes at the Guggenheim Virtual Reality World 2, no. 3 (1994): 66-70.
S.O.S.: Scenes of Sound
2000
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2000
Event: S.O.S.: Scenes of SoundInstitution: A Space GalleryComment:
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
Dennis del Favero: Deep Sleep
2004
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2005
Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to
Victor Acevedo - Digital Art Retrospective: 1985-2019
2019
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2019
On the occasion of this exhibition, Acevedo updated his artist statement. It was quite brief but yet an articulate recapitulation of the enduring core values of his work. It spoke to the deep and long artistic journey he had traveled to this point.
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
Swarming Lounge 2.0
2022
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
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