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Dolltalk
2001
-
2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
Extruder
2008
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2008
... it. Making h
und
reds of Play-Doh...
genieBottles
2000
-
2001
... for so
und
engineering. ...
TellTale
2000
-
2001
TellTale is a story con
stru
ction kit for children. Its goal is to help youngsters create and experiment with the
stru
cture and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
Sleep Walking
2008
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2008
In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robots already go beyond the limitations of our bodies. They build things that we find too difficult or
Non-weddings
2002
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2002
Non-weddings was inspired by a drawing by Jacques Lacan in “L’instance de la lettre dans l’inconscient”, as I realized that the Internet search engines had some similarities with this presentation (cf Google Image). The drawing by Lacan was
Trapped rocket
2006
-
2008
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its
PingPongPlus
1997
-
1998
... sensing, so
und
, and projection...
Resonance of 4
1994
-
1994
... placed. So
und
is relayed over a...
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