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  • FishFace -
    FishFace is a gestural input device with proximal visual feedback. It detects motion using a "LazyFish" electric field module, and displays graphics on an array of LED's. The integration of the display and sensing creates the illusion that the
  • Ambient Fixtures -
    This project explores the use of physical fixtures and objects to display temporal information within an architectural space in a subtle and aesthetically pleasing way. Ambient Fixtures present and communicate information through their changes in
  • To explore the use of motion of physical objects to convey information and emotion, we have designed a series of Expressive Kinetic Objects. The Dyna-Lux is a kind of Expressive Kinetic Objects. The Dyna-Lux is a table lamp augmented with a
  • The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
  • As the work “Unformed Symbols” (2006), the work “Unformed Symbols: Another Side” (2008) recreates a card game, but this time as if it were seen from the reverse side, with only the plain backs of cards visible. Real cards and projected images of
  • mediaBlocks -
    The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
  • Triangles -
    This project explores the creation and use of a physical/digital construction kit. Triangles is a physical computer interface in the form of a construction kit of identical, flat, plastic triangles. The triangles connect together both physically and
  • inTouch -
    inTouch is a project to explore new forms of interpersonal communication through touch. Force-feedback technology is employed to create the illusion that people, separated by distance, are interacting with a shared physical object. The "shared"
  • PSyBench -
    PSyBench is a general platform for creating distributed Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively
  • new element -
    Example