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Tweet Time
2014
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2014
In a world in which everything is accelerating, taking time out to reconsider one's daily habits, reclaim one's own choice of rhythm, and be aware of our limits, seems ever more vital. With Tweet Time, which was produced in collaboration with
Beyond Pages
1995
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1997
Masaki Fujihata calls many of his works “experiments”. To him, BEYOND PAGES is a piece of art. This is among others due to the well-defined framework conditions that—contrary to many of his other works—are not designed as an open process. The
Turnstile II
1998
video
Turnstile II creates a virtual gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the
Haptic Field
2016
video
Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
XV: Fifteen Points
2015
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2015
video
Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound
BRAIN FACTORY PROTOTYPE 2
2016
video
Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
BRAIN FACTORY, MICROWAVE FESTIVAL
2018
Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity
Franco Mazzucchelli
Research into the nontraditional materials of sculpture has accompanied my artistic career in the search for the relation between the work and the exhibition site understood as social sphere, architectural context or an urban space. A work of art
Beyond the Screen- All Targets Defined
2006
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2006
Event: Beyond the Screen- All Targets DefinedInstitution: Galerie Grita InsamComment:
Touch, an interactive urban installation
2006
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2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
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