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  • The fourth International Conference on the Histories of Media Art, Science and Technology, Rewire, was hosted by FACT (Foundation for Art and Creative Technology) and held in Liverpool, UK, from 28th September to 30th September 2011, In
  • For the 10th anniversary, almost 1000 entries were submitted to the organising team for the various sections of the festival. In addition to Great Britain and the USA, numerous contributions were sent from New Zealand, Japan, Romania and Brazil.
  • Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity: A Reader, edited by Colin Beardon and Lone Malmborg, 101-110. Lisse: Swets and Zeitlinger Publishers, 2002.
  • Reaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds Digital Creativity 10, no. 3 (1999): 183-188.
  • Biggs, Simon. Culture, Technology and Creativity http://littlepig.org.uk/texts/culturetechnologycreativity.htm.
  • Wands, Bruce. Digital Creativity. Techniques for Digital Media and the Internet. New York: John Wiley and Sons Ltd., 2002.
  • The guiding theme of EMAF 2004 triggered numerous associations: transmitters, emitters, carriers or x-mitters – visualised by all kinds of dove species depicted on the festival’s posters, billboards and catalogues this year. In line with this
  • We had reason to celebrate: the European Media Art Festival was held this year for the 25th time, and has therefore been presenting the current trends of the international media scene in Osnabrück each spring for a quarter of a century. Of course
  • Zajac, Edward E.. Computers and Creativity In Architecture and the computer: Proceedings of the First Boston Architectural Center Conference, Boston, MA: 1964.
  • Mirapaul, Matthew. Secrets of Digital Creativity Revealed in Miniatures The New York Times (September 16 2002).