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  • Brown, Richard. Alchemy, Immersion, Mimetics and Consciousness In Proceedings of the Melbourne DAC 2003, edited by DACMelbourne: DAC, 2003.
  • Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
  • Palmer, Daniel. The Art of Real Time In Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, edited by Hugh Brown and Geert Lovink and Helen et. al. Merrick, 215-223. Melbouren, AUS: Fibreculture, 2001.
  • Ben Rubin is a media artist based in New York City. In 1993 he founded EAR Studio and in 2007 Mark Hansen joined him as creative partner. He has a BSc in Computer Science from Brown University and received an MSc in Visual Studies from the
  • Steven Schkolne was born in Cape Town in 1976, and raised in the eastern United States. He received his PhD from Caltech in 2003. He currently teaches software, media, and tech culture as faculty at Calarts. His online work has been associated with
  • Brown, Neil and Dennis Del Favero and Jeffrey Shaw and Weibel, Peter. Interactive Narrative as a Multi-Temporal Agency In Future Cinema, edited by Jeffrey Shaw and Peter Weibel, 312-315. Cambridge, MASS: MIT Press, 2003.
  • Ray, Tom. Evolution and Optimization of Digital Organisms In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602, edited by Billingsley K. R. and E. Derohanes and H. Brown, 489-531. : The Baldwin Press,
  • Grieder, Terence. Artist and Audience. London: Brown and Benchmark, 1990.
  • Huhtamo, Erkki. The Brown-Urban-Joy Spirograph: A Postscript Early Popular Visual Culture (July 30, 2014).
  • Event: Archive&Innovate - Brown UniversityInstitution: Electronic Literature OrganizationComment: