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Transdance Laboratory
2001
Event: Transdance LaboratoryInstitution: ALAS Playful MediaComment:
ALAS Playful Media
1998
Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
15 Minutes of Biometric Fame
2011
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2011
15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
make-A-move
2015
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2015
"make-A-move," is an interactive installation involving two encased flat screens, digital animation, and physical computing. Two automated portraits - a female and a male subject photographed by the artist - react to the movements of passersby.
passage
2007
video
Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
Josh Nimoy
"I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
Mónica Rikić
Interactive artist and programmer from Barcelona with a Fine Arts degree and a Masters in Digital Arts. She focuses her work in creating playful interactive art pieces in order to make new media art closer to the public (or users). She sees the game
European Media Art Festival 2006: Smart Art
2006
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2006
SMART ART The European Media Art Festival is one of the most important current media art forums world-wide. For the 19th time, the festival will present a comprehensive overview spanning the whole range of this young genre of art. Under the motto
passage
2007
video
Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
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