Archive Search

  • Birth of Eve Clone P -
    The Birth of Eve Clone P is a large-scale projection installation of three Eve Clone images. It shows Eve Clone being placed in a test tube. There, she is slowly cultivated, changing from a draft to a digital wireframe and finally a metallic
  • Huichol Ghost -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Pigment Inks on cotton rag substrate or Light Jet digital photo prints. (Also available larger custom sizes or NFT by special order) Date created: 2016 This image wasn’t consciously designed or built
  • Ed grew up playing with computer programming, with his first software title being published at the age of 17. Following a degree in Architecture at the University of Liverpool, Ed undertook the MA in Digital Arts at the Middlesex University Centre
  • Moya, the Artist living in his art work Performer, visual and digital artist, Patrick Moya make an art mediterranean, funny, baroque, generous and delightful. In Nice (big city near the sea), where he lives, he is the last part of the artistic
  • Fron, Janine and Ellen Sandor. The Future of Video Games as an Art: On the Art of Playing with Shadows The University of Chicago Cultural Policy Center (2001).
  • Y straight forward? A city-tour guide of a different sort The human eye is an omnivore and so constantly feeding the corresponding brain cells with loads of information. Only later the important is segregated from the insignificant, but far more
  • John Tonkin is a Sydney based new media artist. After studying science and then playing with photography, experimental film and animation, he began making computer animation in 1985. Tonkin develops his own software in programming languages such as
  • Under the motto "Document", the 18th EMAF highlighted various media artistic approaches to documentary forms. Playing with media structures, analysing the power of the media, reflecting one’s own media production and examining the conditions of
  • This work is based on the concept of the refraction of a triangular prism, playing with the transformation of light and shadow in combination with musical creativity. The result is shared on a cloud database, collecting each part of sharing and
  • Two dancers, a visual artist and a sound artist, perform live. Performing bodies as an interface between the spectators and the media environment. By manipulating the sensors, spectators can modify certain parameters of the media environment.