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  • Beatriz Albuquerque lives and works between Porto and New York and is known for her interdisciplinary practices between multimedia performance and installation. She was selected by Flash Art magazine as one of the 100 most relevant international
  • Giselle Beiguelman is a media artist and Professor at the School of Architecture and Urbanism of the University of Sao Paulo (FAU-USP). Her work include interventions in public spaces, networked projects and mobile art applications, exhibited
  • Borda is a practising media artist and curator with over a decade of experience in lecturing about photography and Western art histories. She is also considered a Canadian pioneer in leading media innovation through the adaptation and re-use of
  • Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
  • Dinkla, Söke and Christoph Brockhaus. Connected Cities: Kunstprozesse im Urbanen Netz. Ostfildern-Ruit: Hatje Cantz, 2000.
  • Daniels, Dieter and Rudolf Frieling. Medien Kunst Interaktion. Die 80er und 90er Jahre in Deutschland. Wien, New York: Springer, 2000.
  • Mel Alexenberg is an artist, educator, writer and blogger working at the interface between art, science, technology and culture. His artworks explore interrelationships between the networked world and spirituality, postdigital art and Jewish
  • Ed grew up playing with computer programming, with his first software title being published at the age of 17. Following a degree in Architecture at the University of Liverpool, Ed undertook the MA in Digital Arts at the Middlesex University Centre
  • Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
  • Shanken, Edward. Life as We Know It and/or Life as It Could Be: Epistemology and the Ontology/Ontogeny of Artificial Life Leonardo 31, no. 5 (October 1998): 383-388.