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Substance
2017
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2017
We live today in an age of simulation as coined by French sociologist Jean Baudrillard. According to him, simulation is defined as the coinciding of appearance with reality. Thus, the boundaries between fiction and reality are blurred and
Arabesque
2007
video
With "Arabesque" I have concerned myself not only with the sculpting of three dimensions but also with a fourth, the dimension of time. I have endeavored to create a sculpture that evolves transforms and even regresses. An artwork that falls
Karlsruhe Moviemap
1991
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1991
video
The Karlsruhe Moviemap was commissioned by the Zentrum fur Kunst und Medientechnologie (ZKM), a state-funded arts and media lab in the town of Karlsruhe, Germany. Karlsruhe has a well-known tramway system, with over 100 km of track snaking from the
Equivalents II
1992
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1992
The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when
The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
Youngblood, Gene. The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters Kunstforum 114 (1991): 398.
METODOLOGIA PARA USAR DADOS FISIOLÓGICOS E REALIDADE VIRTUAL EM ERGONOMIA DO PRODUTO APLICADOS A UM SIMULADOR VEICULAR
2014
MIRANDA, M and Diana Domingues and Cristiano MIOSSO and Carla AGUIAR and T BERNARDES and H COSTA and L OLIVEIRA and A. B. S OLIVEIRA. METODOLOGIA PARA USAR DADOS FISIOLÓGICOS E REALIDADE VIRTUAL EM ERGONOMIA DO PRODUTO APLICADOS A UM SIMULADOR
Paragens
1991
Paragens is a video installation with three environments: Clareira, Eye and Wall. The room in a dark blue is a like a data space full of electronic images, photographies, projections, reflected images. The visitors by they moving-around can get a
OP_ERA: Hyperviews
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
SOLAR
2009
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2010
Imagine entering a machine, supplying the co-ordinates of a city and a specific moment in time and as a response you receive the direction, the intensity and the sensation of heat and light that the sun radiated in that time-space. Solar is a
HOME OF THE BRAIN - PHILOSOPHERS' HOUSES
1989
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1991
video
HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display
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